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Benefits

Value-Proposition to Traditional Businesses

Traditional businesses can make Template requests using the mQuark Developer Portal, where other Metaverse/Games can use these Templates in their projects.

For example, when a shoe template is created for a famous brand, when users mint it, they will have the name and image of that brand in their wallets, and they will be able to make their advertisements easily. In addition, these can be offered to players as items and/or skins in many organisations without needing advanced Blockchain or Smart Contract knowledge. Also, in future versions, they can make campaigns in their stores and give the NFT of the shoes that users buy in real life as signed data, and then users can mint it for free and have a digital copy of that shoe in metaverses/games that have accepted this Template.

Value-Proposition to Metaverse Developers

Metaverses do not have to pay fees to use mQuark (except for tx gas fees) and can quickly increase their player numbers and revenues. Even if the NFT to be used, is not minted in that metaverse, they can generate income by opening metadata slots to the users’ NFTs, but the main benefit here is the increase in the number of users/players. Because the items or skins that will be presented to users' NFTs will also give players an additional reason to try and visit that metaverse. Because players will have a chance to start directly with items/skins they already own, and they do not have to spend time to get these or spend money to have them. If players like the world, they may continue to play, which will be a positive outcome for the project.

Also, even for a newly released metaverses, they can check which NFT Templates are in use more among other metaverses through the Developer Portal easily and focus on those NFTs and gives reasons to users to play with their NFTs (giving their owners the necessary items/skins).Also they can select the scarcity of NFT Templates they would like to choose for their projects, and that given amount will be reserved for the project. Chosen Templates will be the project’s collections and also they can specify a sub-name for them and with this opportunity, they can select the same Template multiple times for different uses.

Value-Proposition to the Customer

Nowadays, many new games come out, and many players switch to other games or give up playing them because they don't have time, spend too much, or even because the game has no players anymore. In the future, current games will merge with today's metaverses, and multiple worlds will emerge.

As users, we can have some of the items/skins the game/metaverse has to offer by spending time in these metaverses/games that will be released, earning in-game items or paying without wasting time. However, since we want to have fun and have a good time as players, if we had the same inventory in each world, we could easily switch between worlds and use our items/skins in other worlds or trade those outside of the world without the need to be in the world.

The NFT technology that comes with Blockchain, our mQuark NFTs that we keep in our blockchain wallet allows us to move our items/skins while transitioning games/metaverses and to own them in those universes. It also allows us to upgrade our items and save them, if desired, on the immutable and uncensored network of the Blockchain.

For example, as a player in Metaverse A, when you upgrade the sword you have, that is attached to mQuark Sword NFT, over time or add new attributes to it, you can save these into the metadata slot opened for that world in the NFT. When you move to another universe, if that universe decides to read your previous metaverse metadata, that metaverse may provide you with a similar sword equal to the earlier value of the previous metaverse. This decision, which is entirely up to the owners of the world, allows for other unlimited possibilities. For instance, that sword will enable NFT to be sold even in large third-party NFT marketplaces, taken out of the game, attracting the attention of even those unrelated to that world, thus increasing the number of buyers. From the user's perspective, both the user sells the item and the buyer buys it; the buyer is not interested in that world but because the NFT and its attributes seem attractive. Maybe after they buy that item, they will want to play the game, and the metaverse/game will gain a new player. In addition, when you have a significant success or a crucial moment in the game, even that moment can be recorded in the mQuark NFT metadata, immortalising that particular moment as NFT and can be sold again by the user if desired.

Another interesting use case for users can be to move their achievements in the form of NFTs where players in RTS, FPS or role-playing games could reuse badges from a game to another. As well as, their accomplishments, items and achievements from one volume to another volume in a game series e.g. image you can get a special sword by finishing an imagined version of Witcher 1, and be able to move your achievement to Witcher 2 or the even 3rd or 4th instalment of that franchise.

Re-Selling on OpenSea

One of the possibilities that mQuark provides is that in-game items/skins, maybe even avatars/characters can be sold on NFT marketplaces such as OpenSea. This will take the in-game trade up a notch and move it to a place where there are a lot of buyers and sellers, and it will benefit both the seller, the buyer and the metaverse.

Sellers wish their products to be seen by many people for sale, buyers wish to buy easily from one place with one click where there are many products, and metaverses wish for the number of users to increase. Even someone who has not played the game before or has only heard of the name may wish to play it and visit when they bought an excellent item. For example, current metaverses can sell their NFT items on OpenSea. Still, NFTs can only be used in that universe, but for mQuark, the situation is different, and an item with multi-universe features can be purchased rather than buying a single item.

Conclusion

We believe in a future where businesses, organisations, non-profits, metaverses and customers, through the use of mQuarks, will interconnect, interoperate and augment each other to create virtual objects of increasing value, functionality and reusability.

While traditional NFTs are specific to each user in their own rights, the asset lacks the concept of interoperability when imported to diverse metaverses. mQuark solves this issue by enabling projects to reimagine NFT assets in unique ways depending on their worlds.

Each time an mQuark gets reused or re-imagined, its perceived value increases to the customer, the organisation and the metaverse. The more customers use and trade these mQuarks, the more organisations and brands get on board, the more brands get involved the more metaverses adopt the protocol. It is this self-reinforcing engine, along with Soonami’s platform which connects brands with metaverses, which will push the adoption curve beyond the early adopters towards the majority.

tip

The mQuark protocol has the capability to engage businesses, organisations, brands and customers unlike anything before it.